Movement and interaction

MOONBIT lists the movement keys below. The reviewed Windows footage also uses first-person camera aiming and shows a mouse icon over interactive objects, including doors, the sunflower painting and the rubber duck. For an object task, approach the correct target and follow that prompt rather than guessing a keyboard interaction.

Input or cueUse
W A S DMove around the mat and house. Official mapping.
SpaceJump, including valid colour-pad and furniture commands. Official mapping.
CCrouch; the reviewed hiding route goes under the kitchen table. Official mapping.
Camera aimFace Suzy, the floor, ceiling, window or another named visual target. Observed in footage.
Mouse prompt on an objectUse the displayed interaction for a touch, pickup, door or placement task. Observed in footage.

Sources: MOONBIT: official Suzy Says! listing; CatPlay: Suzy Says! playthrough

Which instructions count?

Suzy’s tutorial gives the central rule: act only when the instruction includes her name followed by “says.” A line such as jump-on-blue without that prefix is a trap during the command game. Wait for the next instruction instead of treating every spoken action as a task.

Listen through the line before starting. The tutorial deliberately mixes prefixed colour commands with an unprefixed one, then corrects the player. The same distinction continues with looking, crouching and later object commands. A noise or scare by itself is not a new spoken instruction.

Story objectives before the DVD starts, the phone event and the secret radio input belong to their own contexts. Do not use the regular-round rule to conclude that every objective elsewhere in the game must be prefixed.

Sources: CatPlay: Suzy Says! playthrough; RUSH PLAY: radio code and ending showcase

Search actions and objects

Search for the thing Suzy named, or for an action such as look, jump, touch or hide. Entries include the object’s room, what to do and a source position. They describe commands and routes visible in the reviewed playthrough rather than predict the next line of your game.

Sources: MOONBIT: official Suzy Says! listing; CatPlay: Suzy Says! playthrough

Look, touch, jump and bring

A look task is completed with the view directed at its target. Look-at-Suzy means the character on the bedroom TV; the directional tasks name the floor, ceiling, window or the area behind you. The early fridge task also uses looking. These should not all be collapsed into a generic click instruction.

A touch task uses a nearby object interaction. The sunflower picture in the living room and the duck on the bathroom tub show mouse prompts in the footage. Later, the fridge drawing also receives a touch instruction. The location may be familiar while the required action changes.

A jump task needs the named landing target: one of the coloured circles, the bedroom bed or the living-room couch. Bring-four-candles is different again: collect a candle, carry it to the mat and place it, repeating until all four circles hold one. A successful object trip is followed by a return instruction or the next story beat.

A living room with red seating, floral wallpaper and a television.
The house extends beyond Suzy’s colourful bedroom. Official image © MOONBIT
Listen

Read the complete instruction, including its prefix.

Identify

Separate the action word from the target object.

Act

Follow the requested action. Looking and touching differ.

Look

Use the requested visual target.

Touch

Do not replace an interaction with a glance.

Original guide diagram. A way to read instructions, not a timing or hitbox specification.

Sources: CatPlay: Suzy Says! playthrough

Learn these house landmarks

The purple bedroom is your base: it contains Suzy’s TV, the mat and the bed. The floral hallway connects it to the white front door and the living room. Red seating, a coffee table, the sunflower painting and a second TV distinguish the living room from the bedroom.

The kitchen opens from the living room and has a black-and-white checkerboard floor, a dining table and the fridge drawing. The bathroom is in the side corridor and contains a tub, toilet and yellow duck. Learning these landmarks during setup makes the later trips easier to follow.

For hiding, the recorded successful position is under the kitchen dining table. For candles, check the hallway cabinet, kitchen table, living-room TV stand and bathroom side table. The full walkthrough gives pickup times and delivery cues.

Sources: CatPlay: Suzy Says! playthrough; FusionZGamer: Suzy Says! playthrough

Why a copied script can fail

The reviewed runs share story errands but use different ordinary commands between them. CatPlay’s opening real round begins with a look-at-Suzy task; other recorded runs open differently. Use a video to understand an action and locate a story stage, not as a guaranteed sequence to execute from memory.

If the game marks an action wrong, note the complete line, including its prefix and verb, then compare the target and your action. This guide has not measured exact camera tolerance, deadline lengths or the command-selection algorithm. A repeated rejection after matching the line is useful evidence for a report, rather than proof that every such rejection has the same fix.

Sources: CatPlay: Suzy Says! playthrough; RUSH PLAY: radio code and ending showcase

Sources & evidence

Checked 15 November 2026. Game build numbers were not verified. No hands-on game testing is claimed. Video evidence means transcript and task-sequence frame review, not continuous viewing of every run.

How we verify a guide

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